Journal

Journal

Estimating scope for a 3D game vertical slice
Posted on 11/03/2026 Category Game Production & Portfolio

Estimating scope for a 3D game vertical slice

Vertical slices succeed when art ambition, gameplay complexity, and delivery time are negotiated honestly before production expands.

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Art style consistency between Blender scenes and Unity builds
Posted on 10/03/2026 Category Game Production & Portfolio

Art style consistency between Blender scenes and Unity builds

Consistency across tools depends on shared references, material rules, lighting targets, and review checkpoints.

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Technical checklists before publishing a Unity portfolio project
Posted on 09/03/2026 Category Game Production & Portfolio

Technical checklists before publishing a Unity portfolio project

Portfolio projects feel more professional when stability, controls, loading, credits, and presentation details are checked before release.

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Turning one Unity-Blender project into articles, reels, and LinkedIn posts
Posted on 08/03/2026 Category Game Production & Portfolio

Turning one Unity-Blender project into articles, reels, and LinkedIn posts

One well-documented project can power articles, short videos, portfolio updates, and LinkedIn posts when the lessons are organized clearly.

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