Journal

Journal

Exporting Blender assets to Unity without broken materials
Posted on 28/03/2026 Category Blender & 3D Art

Exporting Blender assets to Unity without broken materials

Cleaner exports depend on axis checks, scale consistency, naming discipline, and predictable material setup.

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Creating modular environments in Blender for game worlds
Posted on 27/03/2026 Category Blender & 3D Art

Creating modular environments in Blender for game worlds

Modular environment art scales better when kits are designed around reuse, snapping, and readable shape language.

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Blender geometry nodes ideas for faster environment art
Posted on 26/03/2026 Category Blender & 3D Art

Blender geometry nodes ideas for faster environment art

Geometry Nodes can save hours when they automate variation, scattering, and procedural structure without losing art direction.

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Texture baking in Blender for real-time assets
Posted on 25/03/2026 Category Blender & 3D Art

Texture baking in Blender for real-time assets

Texture baking is more reliable when cages, normals, UV spacing, and target resolution are prepared deliberately.

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Blender material organization that scales across scenes
Posted on 24/03/2026 Category Blender & 3D Art

Blender material organization that scales across scenes

Material organization reduces scene chaos by making reuse, naming, and revisions easier across multiple assets.

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How to present Blender breakdowns in a portfolio
Posted on 23/03/2026 Category Blender & 3D Art

How to present Blender breakdowns in a portfolio

Breakdowns create trust when they show wireframes, texture passes, and decisions rather than only polished beauty shots.

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