Journal

Journal

Quest system design in Unity for RPG and adventure games
Posted on 09/04/2026 Category Unity Development

Quest system design in Unity for RPG and adventure games

Quest systems stay manageable when progression rules, conditions, and rewards are modeled as data instead of scattered logic.

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Unity VFX Graph basics for impactful effects
Posted on 08/04/2026 Category Unity Development

Unity VFX Graph basics for impactful effects

VFX Graph becomes more useful when effects are designed around readability, timing, and performance budgets instead of noise.

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Mobile optimization checklist for Unity 3D projects
Posted on 07/04/2026 Category Unity Development

Mobile optimization checklist for Unity 3D projects

Mobile Unity projects succeed when texture sizes, shader choices, batching, and thermal limits are handled intentionally.

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Blender topology rules that make game assets easier to use
Posted on 06/04/2026 Category Blender & 3D Art

Blender topology rules that make game assets easier to use

Good topology makes modeling, UV work, rigging, and in-engine use less painful across the whole asset lifecycle.

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Blender UV unwrapping workflow for clean texture results
Posted on 05/04/2026 Category Blender & 3D Art

Blender UV unwrapping workflow for clean texture results

Clean UVs improve texture quality by reducing stretching, wasted space, and confusion during baking and painting.

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Hard surface modeling in Blender without messy geometry
Posted on 04/04/2026 Category Blender & 3D Art

Hard surface modeling in Blender without messy geometry

Hard surface quality depends on clean support loops, controlled bevels, and decisions that survive close-up renders.

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