Journal

Journal

How solo developers balance Unity coding and Blender asset creation
Posted on 16/03/2026 Category Game Production & Portfolio

How solo developers balance Unity coding and Blender asset creation

Solo developers move faster when they separate build days, art days, and review loops instead of context switching every hour.

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Portfolio case studies for Unity and Blender projects
Posted on 15/03/2026 Category Game Production & Portfolio

Portfolio case studies for Unity and Blender projects

Strong case studies explain goals, constraints, art choices, and technical solutions in a way that hiring teams can trust.

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SEO-friendly devlogs for indie game projects
Posted on 14/03/2026 Category Game Production & Portfolio

SEO-friendly devlogs for indie game projects

Devlogs gain search value when each entry targets one clear development question instead of becoming a vague diary.

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LinkedIn content ideas from Unity prototypes and Blender studies
Posted on 13/03/2026 Category Game Production & Portfolio

LinkedIn content ideas from Unity prototypes and Blender studies

Prototype clips, art breakdowns, and production lessons already contain the raw material for useful LinkedIn content.

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Naming and organizing files across Unity and Blender teams
Posted on 12/03/2026 Category Game Production & Portfolio

Naming and organizing files across Unity and Blender teams

File organization prevents costly mistakes when folders, asset names, and export versions are predictable for the whole team.

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Estimating scope for a 3D game vertical slice
Posted on 11/03/2026 Category Game Production & Portfolio

Estimating scope for a 3D game vertical slice

Vertical slices succeed when art ambition, gameplay complexity, and delivery time are negotiated honestly before production expands.

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