Journal

Journal

Low-poly art direction in Blender that still feels premium
Posted on 22/03/2026 Category Blender & 3D Art

Low-poly art direction in Blender that still feels premium

Low-poly work feels premium when color, silhouette, and material choices are intentional instead of merely minimal.

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Blender shortcuts and workspace habits that speed up production
Posted on 21/03/2026 Category Blender & 3D Art

Blender shortcuts and workspace habits that speed up production

Small workspace habits in Blender compound into faster modeling, cleaner navigation, and less repetitive friction.

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Rendering product-like portfolio shots in Blender with Eevee and Cycles
Posted on 20/03/2026 Category Blender & 3D Art

Rendering product-like portfolio shots in Blender with Eevee and Cycles

Portfolio shots improve when Eevee and Cycles are chosen by intent, not habit, and lighting is tuned for the target platform.

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Foliage creation in Blender for game-ready outdoor scenes
Posted on 19/03/2026 Category Blender & 3D Art

Foliage creation in Blender for game-ready outdoor scenes

Game foliage benefits from balancing silhouette richness, alpha use, and performance cost early in the process.

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Blender cloth and simulation tests that support believable scenes
Posted on 18/03/2026 Category Blender & 3D Art

Blender cloth and simulation tests that support believable scenes

Simulation tests are most useful when they support storytelling, scale, and believable motion rather than existing for spectacle only.

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Building a game art pipeline from Blender to Unity
Posted on 17/03/2026 Category Game Production & Portfolio

Building a game art pipeline from Blender to Unity

A reliable art pipeline reduces rework by aligning modeling, naming, export rules, and in-engine validation from the start.

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